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The Sudonian Dictionary

Sudonia maybe home to you, but thousands of dark and gruesome creatures also call this land home... and they won't give it up with out a fight.

In front of you lies a huge book containing many things including creatures and just plain objects.  Remember, the creatures in this are only ones that have been documented, many more lurk in places unvisited.


Name: The Book of Aramis

The Book of Aramis, in short, is the vampire bible. It contains very ancient writings from very ancient vampires. They are written on very large pieces of parchment. We actually have the original copy in the Kings' lair.

Sadly we cannot read this, for it is written in the ancient vampiric language. Even the current vampires cannot read it. We figure it just contains basic history and legends. Maybe even some spells, but there is no way to really know.


Name:  Carrion crawler

   The Carrion crawler is a scavenger of subterranean areas, feeding primarily upon carrion.  However, when such food is scarce or when threatened, the crawler will attack and kill living creatures.

    The crawler looks like a cross between a giant green cutworm and a cephalopod.  Like so many other hybrid monsters, the carrion crawler may well be the result of genetic experimentation by a mad, evil wizard.


Name: Dryad

  Dryads are beautiful, intelligent tree sprites.  They are as elusive as they are alluring, however, and and dryads are rarely seen unless taken by surprise - or when they wish to be spotted.

   The dryad's exquisite features, delicate and finely chiseled, are much like an elf maiden's.  Dryads have high cheek bones and amber, violet, or dark green eyes.

Dryads often appear clothed in a loose, simple garment.  The clothing they wear is the color of an oak grove.  They speak in their own tongue, as well as the languages of elves, pixies, and sprites.  They can also talk with plants.


Name: Ghoul

   Ghouls are undead creatures, once human, who now feed on the flesh of corpses.  Although the change from human to ghoul has deranged and destroyed their minds, ghouls have a terrible cunning which enables them to hunt their prey most effectively.

   Ghouls are vaguely recognizable as once having been human, but have become horribly disfigured by their change to ghouls.  The tongue becomes long and tough for licking marrow from cracked bones, the teeth become sharp and elongated, and the nails grow strong and sharp like claws.


Name: Giant (Fire)

   Fire Giants are originally from the hot hells of Muspelheim.  They are squat and huge, with a broad barrel-like torso, and filthy, bristly beards covering their broad, brick-colored faces.  Fire Giants wear metal armor, forged in the heat of their hellish home, and carry huge swords and morningstars. They are mean and cruel.


Name: Giant (frost)

   Frost Giants are from the icy underworld of Niflheim, crossing into the lands around Sudonia only during the Deadliest winters; very rarely will they remain, should they find a lonely glacier or ice cave.  They are even taller than most giants, with weird pink or gray eyes and ulcerated, ivory-colored skin.  Frost Giants wear enormous animal hides and chain-link or metal-scale armor, and wield huge axes, spears, and broadswords; rather than boulders, they hurl great blocks of ice.


Name: Giant (hill)

   Hill Giants are most commonly found just outside Sudonia; fortunately, they are the smallest and weakest of all giants, the most similar to humans.  They wear enormous smocks of homespun, or leather armor when they can get it make their size, and wield great wooden clubs.  Very rarely an individual will show a talent for magic.


Name: Giant (Stone)

   Stone Giants lived in the great mountains of Midgard for ages.  Taller and duller than Hill Giants, they are fairly reclusive as Giants go, emerging from the impassable peaks at rare intervals for reasons known only to them.  Little is known of their life.  They wield great clubs hewn of stone, and hurl especially large boulders with great accuracy.  Stone giants spurn armor, trusting their gray stone hides to protect them from harm.  As of lately the Stone Giants started to migrate into the flat lands and into the wasteland.  No one knows why they moved from the mountains.


Name: Gibberling

   

   They come screaming, jabbering, and howling out of the night.  Dozens, maybe hundreds, of hunchbacked, naked humanoids swarming forward.  They have no apparent thought of safety,  subtlety, or strategy, leaving others with little hope of stopping their mass assault.  Then, having come and killed, the gibberlings move on, seemingly randomly, back into the night.

   The first impression of gibberlings is a writhing mass of fur and flesh in the distant moonlit darkness.  The pandemonium is actually a mass of pale, hunchbacked humanoids, with pointed canine ears, black manes surrounding their hideous, grinning faces.  Their eyes are black, and shine with a maniacal gleam.


Name: Goblin

   Goblins are predatory humanoid warrior tribe.  These bandits roam different areas, preying on lone travelers, small caravans, and small outlying townships.  Vigorous actions by the kings of Sudonia has cleansed much of the land from their scourge; most of the survivors fled deep into the wilderness or underground.  Goblins range from three to four feet in height, with larger ones bullying and leading smaller ones.  They have little other apparent organization.  Some tribes may enlist the protection of a larger monster to handle enemies to big to handle.


Name: Hobgoblin

   Hobgoblins are large solitary goblins.   It is usually a goblin survivor of an intra-tribal conflict, exiled from the tribe by a chieftain.  Hobgoblins wear brightly colored, often bold, blood red.  They use whatever weapons they can steal from humans.  They hold no allegiance to their former tribe, and they do not form tribes of their own.  They tend to keep to the edge of the wilderness away form all goblins.


Name: Kobold

 

   Kobolds are a cowardly, sadistic race of short humanoids that contest the human and humanoid races for living space and food.  They especially dislike Dwarves and attack them on sight.  They are barely 3 feet in height and have scaly hides that range from dark, rusty brown to a rusty black.  They usually dwell underground and need to light source to see.  They are often not taken seriously because of their rat like tail and their dog like yapping.  This sometimes proves to be a fatal mistake, for what they lack in strength and size they make up for in tenacity.


Name: Manticore

Manticores are monstrous guardians, originally created by sorcery.  The manticore usually has the body and claws of a great lion, feathered vulture-like wings, the face of a cruel, bearded man, and a long rather insectile tail behind.  The many-jointed tail is usually tipped with a pinecone of barbed quills which it can fling with the accuracy and effect of a company of crossbowmen; with this a manticore will try to slay lesser opponents at a distance, or cripple stronger ones before closing in.  The quills can run out but the Manticore usually saves some for an emergency.  They can talk and will mock their prey during combat.


Name: Ogre

   Ogres are big, ugly, greedy humanoids that live by ambushes, raids, and theft.  Ill-tempered and nasty these monsters are often found serving as mercenaries in the ranks of orc tribes, evil clerics, or gnolls.  They enjoy all precious and valuable metals.  This is what usually leads them in their actions.

An Ogre will wield any sufficiently large weapon, and will wear whatever armor it can acquire.  Ogre have grown accustom to using spears and crude (but effective) clubs.  


Name: Skeleton

  All skeletons are magically animated undead monsters, created by powerful and evil mages.  They appear to have no ligaments or or musculature which would allow movement.  Instead, the bones are magically joined.  Skeletons have no eyes or internal organs, yet they can see, and think with great speed.  They are very cunning, and can easily defeat a weaker adventurer.


Name: Terror beast

 

   Very little is known about the Terror Beast, the adventurer who encountered it soon died after uttering a few words about the beast.  From his last words many scholors made a skecth which the only know pictue of the Terror Beast.  It is now believed to be one of a kind, an intelligent beast with tremdous power.  Some have proposed that this "Terror beast" is a mage who's spells got out of contol.  No one as of yet has come back alive while searching for the Beast, except the the first.  And he did not make it.  Be extremely careful that you do not run into one of these. It has just been told to us by the blind man that these beasts are the spawn of the Lord of Terror. They are extremly powerful and cannot be hurt by normal means...


Name: Vampiric Wolf

  Although not an intelligent creature, it is a vicious one.  With the ability to see in the darkest of nights it becomes even more powerful.  It can rip away the flesh of a human with one bite of it's sharp fangs.  It is often mistaken for a wild dog at a distance, but adventurers soon realize their mistake after the muscle has been ripped away from their bones as they are eaten alive.  Although being quite ferocious, it lacks human intelligence and therefore provides a weakness for wise adventurer to exploit.


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